![]() The thing is priority 9, chopping trees is priority 1. Stop what you're doing, and do this one thing. Every single time, I get to some stage of the gameplay and I need one thing done immediately, or the colony will fail. Rimworld, Prison Architect, Oxygen Not Included, Rise to Ruins, man I've tried a lot of these, and they all have one problem - I'm not a very good god. Quoting: Purple Library Guy Quoting: scaineI'd love to get into these games, but the AI just does my head in. Last edited by Purple Library Guy on 18 April 2023 at 5:44 am UTC But the whole bit where you can't just tell the villagers to work on THAT, that thing I want done now, is definitely a pain. Which is a pity, because otherwise I'm enjoying it-I kind of like the big lummox dinosaur-ish thing your village is on the back of as it lumbers along, and I like the issues raised by the fact that the village is moving through terrain which can be useful or dangerous and you have to worry about the health and feeding of your source of mobility. But it is, so I kind of gave up on them.I have little experience of this kind of game, but I just played a little bit of The Wandering Village and I've been having exactly this kind of problem. I don't get why AI in these games is so frustrating. Once you get past it, the have difficulty goes way down because the colony is so resilient. LOL, you are so right!! I can't speak for all, but in RimWorld, the early/mid game is totally this! I also tend to think of it as the most difficult/challenging part of the game because the colony is so fragile. That clone running out of oxygen over there? Yep, dead. ![]() Quoting: scaineI'd love to get into these games, but the AI just does my head in.
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