![]() dylib 0x00007fffa9345ea2 internal_check + 17Ä£ libsystem_ malloc. ![]() dylib 0x00007fffa9346149 malloc_zone_check + 58Ä¢ libsystem_ malloc. Thread 0 Crashed:: Dispatch queue: com.apple. (or perhpas using some graphics) It crashes when quitting: When quitting via the keyboard only this works, when using the mouse widelands -verbose -coredum=true -fullscreen=false -xres=1024 -yres=768 #6 0x0000000000dbcf5e in (anonymous namespace)::RTImage::width (this=0x8f47f80)Ä®xport MallocCheckHeap Start=1 # start directlyÄ®xport MallocCheckHeap Each=1 # check each call #5 0x0000000000dbd053 in (anonymous namespace)::RTImage::texture (this=0x8f47f80)Īt /home/bratzbert/sources/widelands/fh1-editorhelp/src/graphic/font_:91 Text="Ãilean beinne ![]() , width=338, allowed_ tags=std: :set with 0 elements)Īt /home/bratzbert /sources/ widelands/ fh1-editorhelp/ src/graphic/ text/rt_ render. ![]() #1 0x0000000000dede9e in RT::DivTagRende rNode:: ~DivTagRenderNo de (this=0x8f48860, _in_chrg= )Īt /home/bratzbert /sources/ widelands/ fh1-editorhelp/ src/graphic/ text/rt_ render. Thread 1 "widelands" received signal SIGSEGV, Segmentation fault.Ä x0000000000dede0f in RT::DivTagRende rNode:: ~DivTagRenderNo de (this=0x8f48860, _in_chrg= )Īt /home/bratzbert /sources/ widelands/ fh1-editorhelp/ src/graphic/ text/rt_ render. I guess the next step is to use unique_ptr for the RenderNodes after we have the multitexture branch finished - I had looked into it there and decided against it in order to keep the diff a bit smallerer. I was working on converting some markup, so the C++ code is all the current trunk version. I just got another one, this one definitely from the font renderer.
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